![]() Aggressive white decks have much better threats for three mana, and green decks tend to ramp well past the need for a Kitchen Finks. Kitchen Finks’s greatest strength is perhaps in its hybrid mana cost, though it’s also true that mono-white and mono-green decks don’t want to maindeck the card, albeit for different reasons. I basically never want a Savannah in my Vintage Cube decks, so I totally understand valuing Selesnya cards very low. Maybe you shouldn’t take Inferno Titan fourth all that often, but I probably shouldn’t be able to get it tenth. I consider the card underrated because it feels like I can always get Inferno Titan when I want it, and I want it pretty often. Realistically, taking Inferno Titan fourth is going to be too early out of a lot of packs. I’m not saying to first-pick Inferno Titan. We like to think about Vintage Cube as this totally broken landscape where everybody is trying to win as quickly as possible, but the more interactive either deck is, the longer the average game will be, and the more value you’ll derive from having a couple of castable hammers in your deck. I felt pretty similarly about Frost Titan when it was in the Cube, and while you don’t want many six-mana spells in your Vintage Cube decks, I do find that having one or two goes a long way in any situation where you find yourself playing a drawn-out game. The Titan can add a lot of consistency to strategies intent on cheating creatures onto the battlefield that otherwise have decent access to red mana, largely because Inferno Titan is an absolute house against aggressive decks while having very fast closing speed everywhere else. Inferno Titan doesn’t fit into aggressive red decks at all and isn’t a great Reanimator target, so it makes sense that the card goes as late as it does, but it’s great in Izzet decks, as I’ve said, as well as any deck looking to leverage a Sneak Attack by virtue of being both relatively powerful against a lot of decks and more castable than other creatures that you’d want to Sneak in. Inferno Titan, or ol’ reliable as I like to call it, usually goes pretty late and is still an absolute beating over ten years after its original printing. I see Splinter Twin as overrated because win conditions in Izzet decks are largely interchangeable, but Splinter Twin still gets drafted very highly. ![]() Some of today’s list exists as a foil to last week’s. My write-up on each card should make clear which category that card falls into. Others should almost never be passed but often are. For some of these cards that means that I wheel them because I know that I can get away with it. ![]() The common thread is that I see all of these cards consistently go late enough that they’re very easy picks when they get to me. Similarly to last week, there’s a range in power levels here and a range in how late that these cards should be picked in the average draft. The Most Overrated Magic Cards In Vintage Cube ![]()
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